How a Financial Literacy Simulation Teaches Real Money Skills
- Whitney Ramirez, AFC

- 11 hours ago
- 4 min read

Most students can define a budget. Far fewer have felt what happens when rent, a surprise car repair, and a paycheck that came in light all hit in the same week.
That gap, between knowing the words and living the decision, is the reason Diapers 2 Deposits built the Game of Life. It's a financial literacy simulation for students, and this summer it's running at youth sites across Baltimore through the city's Summer YouthWorks program.
Here's how it works, why the format sticks better than a slideshow, and what it takes to bring it into a school or program.
What the Game of Life actually is

First, the thing it isn't: a board game.
The Game of Life is a facilitated, live simulation. Students rotate through four stations, and at each one they make a real financial decision and log it on D2DMoneyHub.com. By the end, they can see how the choices at station one shaped where they landed at station four.
A full run takes about an hour. D2D brings the materials and runs the whole thing. The host site sets up the room and brings the energy.
Why a simulation beats a lecture
You can tell a sixteen-year-old that a car repair can wreck a monthly budget. It won't land the same way as watching their own budget break in real time.
That's the whole idea. Students learn by deciding, then living with the result.
From what our facilitators see, the lesson clicks at the exact moment something goes wrong. A student allocates every dollar of a first paycheck, hits the Life Happens station, and suddenly there's a bill and nothing set aside for it. Nobody forgets that feeling. And the next time they build a budget, they leave room for it.
That's a lot harder to teach from the front of a classroom.
The four stations, and the decision each one forces

Each station is built around one money skill and one decision the student has to own:
Payday. Students get a paycheck, see how taxes and deductions take a bite, then decide how to split what's left across spending, saving, and giving. This is usually the first time many of them see gross pay and take-home pay side by side.
Housing. Rent has to fit alongside everything else. Students balance a place to live against the everyday costs that don't stop coming, and they feel the tradeoffs.
Life Happens. The curveball station. An unexpected expense shows up, and students have to problem-solve with whatever cushion they built (or didn't).
Investing. The long game. Students see what starting early and staying consistent can do over time, and why small amounts add up.
Put together, the four stations walk a student through a compressed version of a real financial year, decisions and consequences included.
How this connects to landing a first job
D2D runs the Game of Life as part of its work with the Baltimore Mayor's Office of Employment Development, as an approved Summer YouthWorks provider. That framing matters, because the skills the simulation drills are the same ones a young person needs the week they start earning.
Budgeting a first paycheck. Making a decision and standing by it. Setting a goal and planning toward it. Handling a setback without falling apart.
Financial capability and job readiness aren't two separate things for someone entering the workforce. They're the same muscle. The simulation just gives students a low-stakes place to build it before the stakes get real.
What it takes to host it
D2D handles the hard part. The program comes with its own materials, facilitation, and digital platform.
A host site needs four things:
Four tables, one per station.
Reliable Wi-Fi so students can reach D2DMoneyHub.com.
A projector for shared instructions and the running results.
Staff who'll actually get into it, cheer students on, and help the room stay engaged.
That last one isn't filler. The sites where staff jump in and play alongside the youth are the ones where students take it seriously.
If you run a school, an out-of-school program, or a youth workforce site and want to bring the Game of Life to your group, reach out to the D2D team. You can also explore the Investor's Club for students ready to go deeper on investing.
FAQ
Is the Game of Life a board game?
No. It's a live, facilitated simulation. Students rotate through four physical stations and make real financial decisions, logging each one on D2DMoneyHub.com to see how their choices play out.
How long does it take to run?
About an hour for a full rotation through all four stations. D2D can adjust the pacing to fit your schedule.
What ages is it built for?
It's designed for youth entering or preparing for the workforce, with the difficulty tuned to the group. D2D adapts the experience for different age ranges.
What does a host site need to provide?
Four tables, reliable Wi-Fi, a projector, and staff willing to participate. D2D brings everything else, including all materials and facilitation.
How do we bring it to our school or program?
Contact Diapers 2 Deposits through diapers2deposits.com. They'll walk you through dates, group size, and setup.


